Breakdown of rigs

rigs part is really hard for me to understand, but I try to learn how to comprehend rig from the discord rig recommendations group and the process I choose the model from UAL asset.

for me, a good rig has these features.

1: have the controller in a detailed place. like every Articulatio of the finger.

2.the controller’s place is suitable.

3. the use of controller is clear and easy.

A good rigger knows much how the Musculus place on the character. how a character moves its musculus when it doing an action.

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This image has an empty alt attribute; its file name is image-51.png

Comparing these two rigs, Luke thinks the first rig is much better. I try to compare these two rigs.

some details clearly show why the first one is better.

The first rig has enough controllers on the dragon’s fingers and wings. Animators can use the controller to polish their animation. Also, we can see, There is a stretch and squash controller on the dragon’s head.

The number of controllers on the dragon’s tail. Clearly show how the rig controls the number of controllers.

The first rig doesn’t have too many controllers, easy and clear to let the animator control things.